MainMultiplayer games
Due to the onrush of mobile technologies a phone became an entertainment device conducive to communication. Using the internet now, you can play straight on phone with real people, instead of playing with a computer!
To play network games simply: the opponent selection occurs automatically at connection to the server, and the user only needs to press one - two keys to make the next move. During the game or after its end you can choose a new opponent as well as query the statistics of all played games and the score. If you wish to compete with the concrete player - simply specify its nickname at the beginning of the game.
You can compete with phone artificial intelligence, while living rival is connecting. Current single game is automatically saved, when the opponent is found, and it can be continued in the offline mode.
Moreover, you can exchange messages with your opponent! There is a chat in every game and it’s fine to have a talk, especially if your interlocutor lives in another country.
License
The games is distributed free of charge and can be downloaded from the WAP-sites. However, you need an account, i.e. login and password, for game server access. Buying an account means buying a one-month license, whereupon you may play as many games as you wish. When license is expired, the access to game server is denied. The user has to pay again if s/he wants to keep on playing after a month.
Purchase of account and payment of licenses can be made by any accessible way, the simplest from which is sending SMS with a code of game and a login.
Cost of traffic
Multiplayer games use internet connection, which costs money for a user. When using internet via GPRS connection the total volume of the received/sent information only is paid. Therefore, user should pay attention to cost of traffic when choosing the game: for example, the total size of transinformation content while playing "Internet Giveaway" consists of less than 10 Kbytes. The cost of such game is less then cost of one SMS message. |